Saturday, March 22, 2008

Blurb on patch for "CoD4"

Many thanks again to Chris for letting me use his "MLB2k8" review this week. Between wedding planning and work, I've gotten a bit behind.

"Call of Duty 4" patch

This week, "Call of Duty 4" developer Infinity Ward released a large patch for its wildly popular first-person shooter.

My friend Kevin and I found it to be marginally better, but still lacking.

The patch controls host migration, which occurs when a host leaves a game, essentialy splitting everyone up, even if no one else wants it to stop.

Infinity Ward says the new patch will keep parties together when the host of the game quits. But it doesn't work as well as we thought it would. Hosts still prematurely end matches, though we've been able to keep our party together afterward.

Ideally, we'd like to find a way to continue the game uninterrupted with a new host. But we concede we aren't programming experts and don't know whether that's even possible.

On the other hand, the accuracy of the improved ACOG "(Advanced Combat Optical Gunsight") scope rules. The new kill cams are also a nice touch as is the much-needed "quick mute feature," which silences all the rubes who make rude, obnoxious and useless comments during a game.

Now all we need is some more battle maps. Can't wait until Infinity releases those.

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